Dec 04, 2005, 01:46 AM // 01:46
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#1
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Krytan Explorer
Join Date: Jul 2005
Location: Taunton, Mass.
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running while casting spells...impossibe!!??!
i don't know what game designers have to do to make this happen, i would assume it would be fairly hard. but heres the suggestion anyways.
i think that its stupid that a character has to stand in one spot while casting a spell. it would be nice to be able to runaway and slow an opponent down instead of having to stop and cast, whilst the oppenent hits you.
i want the ability to run and cast for only single target spells not aoes like firestorm or something of the sort.
any ideas or opinions on this?
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Dec 04, 2005, 02:03 AM // 02:03
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#2
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Autumn_Leaf
it would be nice to be able to runaway and slow an opponent down instead of having to stop and cast, whilst the oppenent hits you.
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Right there is one reason why it should remain the way it is. Play as a warrior and you'll be saying "Why do I have to stop to attack".
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Dec 04, 2005, 02:04 AM // 02:04
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#3
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Academy Page
Join Date: Jun 2005
Guild: Homeless.
Profession: Mo/N
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It takes concentration to cast spells :P .
I dunno, I think warriors would get really shafted if they ever did that, monks could just kite and heal all day without having to stop (Imagines how nice that would be...).
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Dec 04, 2005, 03:05 AM // 03:05
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#4
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Krytan Explorer
Join Date: Jul 2005
Location: Taunton, Mass.
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Quote:
Originally Posted by Racthoh
Right there is one reason why it should remain the way it is. Play as a warrior and you'll be saying "Why do I have to stop to attack".
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well i have played as a warrior....and i did wonder that also...lol..
i mean i guess i can see why a hammer would make u stall and a bow u need to string and everything. but for a one handed sword and axe.....
wel guess that mean a no on the idea..i thought they could also add a delay time if you were moving for the casting time, but thought that would complicate things.
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Dec 04, 2005, 04:31 AM // 04:31
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#5
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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i fence and i don't stop when i'm chasing a guy with a rapier...
I'm also a better shot while moving while shooting a bow...
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Dec 04, 2005, 05:00 AM // 05:00
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#6
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Ascalonian Squire
Join Date: Dec 2005
Guild: fahq
Profession: Mo/N
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well that just makes you special.
adding the ability to move while casting would totally unbalance the game unless they added a negative effect to EVERY spell for when you are moving. such as, the skill takes longer to recharge if you are moving or longer to cast.
as for the ability to move and melee at the same time, its possible. the only problem is that warriors and rangers would do nothing but chase you around knocking down and distracting. nobody would ever be able to do anytihing.
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Dec 04, 2005, 05:06 AM // 05:06
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#7
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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Quote:
Originally Posted by almightytom
well that just makes you special.
adding the ability to move while casting would totally unbalance the game unless they added a negative effect to EVERY spell for when you are moving. such as, the skill takes longer to recharge if you are moving or longer to cast.
as for the ability to move and melee at the same time, its possible. the only problem is that warriors and rangers would do nothing but chase you around knocking down and distracting. nobody would ever be able to do anytihing.
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yeah thats the reason you can't move while casting it's a trade off you either run or you cast you can't do both makes wining by bordom alittle harder
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Dec 04, 2005, 06:32 AM // 06:32
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#8
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Seems griffons can attack while running, no problem. Why not warriors?
Actually I don't like the idea of moving and casting, but for a warrior to be able to run and attack seems fine. I hated playing a warrior (and shortly gave up) mainly because managing space and collision detection got really annoying when you got close. Anything to increase the dexterity of the player with the interface would be a boon.
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Dec 04, 2005, 08:02 AM // 08:02
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#9
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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But some spells could say "Can be cast while running." and some warrior attacks could be the same.
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Dec 04, 2005, 08:44 AM // 08:44
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#10
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Krytan Explorer
Join Date: Jul 2005
Location: Taunton, Mass.
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Quote:
Originally Posted by almightytom
well that just makes you special.
adding the ability to move while casting would totally unbalance the game unless they added a negative effect to EVERY spell for when you are moving. such as, the skill takes longer to recharge if you are moving or longer to cast.
as for the ability to move and melee at the same time, its possible. the only problem is that warriors and rangers would do nothing but chase you around knocking down and distracting. nobody would ever be able to do anytihing.
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i did mention a delayed casting time while running 2 posts above yours.
i was thinking of making spells that seem like they should be able to cast while running available. ex. such as flare, or ice spikes, not attacks like meteror showers or other aoes.
same deal goes with the weapons, swords and axes without stopping,but not hammers and bows.
if you think that full blown running is too much even with a prolonged casting time then add a 10% decrease in speed whilst casting a spell and no speed boost( same thing as muddy terrain, i know.)
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Dec 04, 2005, 09:22 AM // 09:22
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#11
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Ascalonian Squire
Join Date: Dec 2005
Guild: fahq
Profession: Mo/N
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i suppose that if only some spells were made able to be cast while running, and only swords and axes could be used while moving, it could work. it would just need some creative balancing and tweaking, and probably about 6 months of nerfing until everyone was happy (or at least everyone was equally pissed off at the nerfing).
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Dec 04, 2005, 01:19 PM // 13:19
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#12
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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um, i'd say if it takes under 1 sec to cast, then it'd work, but like, some of the others no way...
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Dec 04, 2005, 01:48 PM // 13:48
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#13
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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It seems like the animation of someone spamming Stone Daggers while running at you would be more likely to kill you of laughter rather than the spell itself
I always thought warriors could attack while moving. Aslong as they were in meele range of the enemy. They still stop to attack for a second, making them lose their place behind a runner, but all in all it's not that big of a difference unless you are trying to catch a runner build in the Competetive Areana.
Idonnu, it might work to an extent.
Last edited by Sagius Truthbarron; Dec 04, 2005 at 01:51 PM // 13:51..
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Dec 04, 2005, 03:36 PM // 15:36
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#14
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Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
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I don't mind this idea. Perhaps spells cast when moving could be easily interrupted?
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Dec 04, 2005, 03:46 PM // 15:46
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#15
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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Quote:
Originally Posted by Buzzer
I don't mind this idea. Perhaps spells cast when moving could be easily interrupted?
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I like this idea. It would let people move around, but for the most part would be a bad thing to move while casting. And i think moving while casting would unbalance the game.
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